Characters

Characters

Tenebris Somnia characters and cast — meet protagonist Julia, the live-action cast led by Clara Kovacic, and the Saibot Studios team behind the 8-bit horror.

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Main Cast
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Live-Action Leads
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Studio Team

Introduction

The Characters category introduces the people caught in the nightmare of Tenebris Somnia. At the center is Julia, the protagonist played in the live-action FMV sequences by actress Clara Kovacic. Around her stand the film-maker ex-boyfriend whose apartment hides the game's secrets, and the creative team that built the experience: Andrés Borghi as creative director and screenplay writer, Tobías Rusjan as project director and programmer, executive producer Airdorf of FAITH fame, and composer David Levill. Because the full game has not released, character pages focus on what official sources confirm — the demo's protagonist, the studio's public credits and the production details behind the live-action cast. Where a character's full arc remains unknown, we say so plainly instead of inventing backstory.

Character & Cast Roster

CharacterRoleConfidence
JuliaProtagonist — returning her ex's apartment keyConfirmed
The Ex-BoyfriendFilm-maker whose apartment hides secretsConfirmed
Clara KovacicActress portraying Julia in live-action FMVConfirmed
Andrés BorghiCreative director & screenplay writerConfirmed
Tobías RusjanProject director & programmerConfirmed
AirdorfExecutive producer — creator of FAITHConfirmed

Cast & Team Cards

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Julia

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The protagonist at the heart of the nightmare

Who She IsA young woman who visits her film-maker ex-boyfriend's apartment to return an old key. She is still getting over the relationship, and the apartment's chaos lands on her like a personal wound.
Live-ActionJulia is portrayed in the FMV sequences by Clara Kovacic, an actress whose practical, grounded performance contrasts sharply with her blocky 8-bit counterpart.
Role in GameplayYou control Julia through the entire demo, exploring, combining items and swinging the wrench. Her perspective is the lens through which every horror beat is filtered.
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The Ex-Boyfriend

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The absent film-maker who set the mystery in motion

Who He IsA film-maker whose apartment Julia enters expecting to return a key. He is conspicuously absent from the opening, leaving behind his research and his mess.
Clues Left BehindThe occult books, broken glass and red gloop all point to a project that went badly — the specifics are the game's central mystery.
Story FunctionHis absence is deliberate. The FMV sequences may show the story from his point of view, which is why the tagline asks whether the nightmares are real.
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Clara Kovacic

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The actress behind the live-action Julia

RolePortrays Julia in the live-action FMV sequences. Her performance anchors the real-world footage that interrupts the 8-bit gameplay.
Production ContextKovacic works with the award-winning Argentine film crew assembled by Saibot Studios, which uses professional sets and practical effects rather than digital inserts.
Why She MattersHer real footage is the game's identity-defining contrast — the moment she appears on screen, the pixel nightmare becomes dangerously real.
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Andrés Borghi

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Creative director and screenplay writer of Saibot Studios

RoleCreative director and screenplay writer — the person most responsible for Tenebris Somnia's story, tone and creative direction.
BackgroundPart of the core Saibot Studios team alongside Tobías Rusjan. The studio's Argentine roots explain the award-winning film crew behind the FMV.
Why He MattersThe screenplay is the beating heart of the game — the breakup, the apartment and the nightmare logic all originate from his writing.
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Tobías Rusjan

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Project director and programmer of Saibot Studios

RoleProject director and programmer — the technical backbone who turns the 8-bit horror vision into a playable game.
BackgroundCore member of Saibot Studios, pairing with Andrés Borghi to ship the game's pixel art world and its systems.
Why He MattersThe responsive movement, the wrench combat and the item-combination puzzles all live or die by his implementation.
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Airdorf

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Executive producer and creator of FAITH: The Unholy Trinity

RoleExecutive producer of Tenebris Somnia, lending the project the genre credibility of his own acclaimed retro horror, FAITH: The Unholy Trinity.
BackgroundWidely respected in the indie horror scene for FAITH's pixel-art terror, procedural-style storytelling and uncomfortable religious imagery.
Why He MattersHis involvement signals a shared design philosophy — expect the same willingness to push retro aesthetics into genuinely disturbing territory.

Core Mechanics

Characters in Tenebris Somnia are built from the same discipline as the rest of the game: minimal pixel information in the world, maximum story information in the details. Julia is defined by her actions — how she moves, how she reacts to danger, what she carries — rather than by dialogue dumps. The ex-boyfriend is defined by absence: his books, his mess and his unexplained vanishing tell you who he is before you ever meet him. The live-action cast exists in a completely different register: real faces, real light, real practical effects that interrupt the game's fiction with an uncomfortable reality. And the development team is documented transparently by Saibot Studios, giving the community verified names and roles to follow as the game approaches launch.

Advantages

Knowing the characters before launch enriches every playthrough of Tenebris Somnia. You will recognize the emotional stakes of Julia's journey, understand why the ex-boyfriend's apartment feels so personal, and appreciate the craft behind the FMV production rather than treating it as a gimmick. The team pages also matter practically: following Andrés Borghi, Tobías Rusjan and Airdorf gives you early access to interviews, behind-the-scenes material and launch announcements that casual fans will miss entirely. For a game where story is the product, walking in knowing who everyone is turns the opening hours into a fully textured experience — every object you inspect and every cutscene you watch carries meaning you would otherwise overlook.

Challenges

The main weakness of the characters category is the same pre-release limitation that touches every section of this wiki: we do not know the characters' full arcs. Julia's complete journey, the ex-boyfriend's fate and any supporting cast beyond the demo are not public as of the research date, so we cannot document endings or late-game character moments. We can confirm the studio team, the production details and the opening setup, but individual character backstories beyond that are necessarily speculative. Every character page marks the line between confirmed fact and reasoned interpretation, and we will expand them the moment official material arrives — at launch or earlier if Saibot Studios shares new details.

Frequently Asked Questions

Who is the protagonist of Tenebris Somnia?+
Julia, a young woman still getting over a breakup who visits her film-maker ex-boyfriend's apartment to return an old key. She is the player character throughout the demo and is portrayed by Clara Kovacic in the live-action FMV sequences. Her unresolved feelings for the ex-boyfriend give every horror beat in the apartment a personal, emotional weight that the developers deliberately foreground in the story.
Who is Clara Kovacic?+
Clara Kovacic is the actress who portrays Julia in the live-action FMV cutscenes of Tenebris Somnia. She is part of the award-winning Argentine film crew assembled by Saibot Studios to film the game's real-world sequences. Her grounded, practical performance contrasts sharply with the blocky 8-bit gameplay and anchors the unsettling transition whenever the story switches to live footage.
Who makes Tenebris Somnia?+
Tenebris Somnia is developed by Saibot Studios, an Argentine studio led by creative director and screenplay writer Andrés Borghi alongside project director and programmer Tobías Rusjan. It is published by New Blood Interactive, with Airdorf of FAITH fame serving as executive producer. The studio's Argentine roots explain the award-winning film crew behind the live-action sequences.
Does the ex-boyfriend appear in the game?+
He is absent from the opening of the demo, leaving behind his apartment, his occult books and the red gloop. Whether he appears later in the full game is not yet public as of the research date, and the FMV point-of-view shifts strongly suggest his story is far from over. Fans have plenty of theories, but the developers have not confirmed his role beyond the opening setup.

Quick Tips

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Julia is not a silent observer — her reactions to the apartment tell you what matters in each room, so pay attention to what she notices. The game communicates priorities through her behavior, and reading her hesitation or urgency often points you toward the next clue before any text does.

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The ex-boyfriend is characterized entirely by what he left behind; read his books and inspect his mess for story clues. His absence is the point — every object in the apartment is a piece of his character, and the occult research explains the nightmare better than any dialogue could. Taking a moment to examine every book and note before moving on is the best way to appreciate how the developers build character entirely through environment.

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Follow Saibot Studios and New Blood Interactive on social media for behind-the-scenes FMV material and launch announcements. The team regularly shares production footage, event appearances and news that never reaches the Steam store page, making official channels the best way to stay current. Setting aside a few minutes each week to check these channels keeps you ahead of every trailer drop and behind-the-scenes reveal before launch week arrives.

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Clara Kovacic's real footage is the identity of the game — do not skip the cutscenes, they are the point. The live-action sequences define Tenebris Somnia's signature contrast between pixel art and reality, and they carry both the story's emotional core and its most important puzzle clues. Give the cutscenes your full attention on your first run, then re-watch them on a second playthrough to catch every clue they hide.

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